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5.6.6 Step 6: Applying Textures

Of course the map still looks very boring. To make it more interesting, we will now apply some textures. Do this by invoking the View/3D Textured Polygons menu item, or select it from the toolbar.

Now press and hold SHIFT-SPACE. While holding it, navigate with the mouse inside the cube. (To move forward hold the right mouse button and move up and down with the mouse; to turn the direction, hold the left mouse button and move the mouse. If you release the SHIFT key you will slide sideways by using the right button instead of moving.)

Now move the view, so you can see the floor.

Release all keys and left click on the floor. Everything should turn red. (This is because the cube is still just one single object from Worldcraft's perspective.) Now select Tools/Ungroup.

Select the floor again.

Press "Browse" from the texture bar.

content/map2cs/wctex

Select `Floors_1_d2lb' for the floor. (Double click the texture.)

Select "Apply Current Texture" from the toolbar.

content/map2cs/wctexap

The 3D view should now look something like this:

content/map2cs/wctex2

Now let's select another texture for the walls. Select `misc_1_st' for the walls and `misc_1_stps' for the ceiling. Save your world, select Export again, switch to your shell and run the map.

The result should be similar to the following:

content/map2cs/csmap2

You can see a sample map which reflects the steps we have taken up to this point by examining the tutorial file `tut1.map'. This file currently resides within the source code distribution of Crystal Space (but it is likely to move to a more suitable location in the future). The file can be found here:

`C:\Crystal\CS\apps\map2cs\support\maps\tutorial\tut1.map'


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