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5.6.5 Step 5: Compiling the Room and Testing It

Save that map as `mymap.rmf' in the `maps' directory. Now invoke the File/Export to Map menu item and accept the default name (`mymap.map').

From the command-line, go to the `C:\Crystal' directory and call `LevBuild.bat mymap'. After a few seconds you should see Crystal Space starting up, and then it should display your new room in 3D.

The image you see should look something like this:

content/map2cs/csmap1

If the whole level is dark, then you either did not call the "Properties" dialog for the light source in your map, or the light is simply too dim.


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