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5.5.2 Classnames and Keys

`map2cs' only understands a limited set of standard Quake classnames and keys. However, `map2cs' is being extended to include classnames and keys that are understood by Crystal Space so that map editors will be able to extend the capabilities of their editors to make full use of the Crystal Space entities.

  1. Brush-Based Entities
  2. Point-Based Entities (i.e., player_starts, environmental entities)
  3. Sprite Entities (2D and 3D)
  4. Functional Entities

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